Key Features |
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Animation Tools |
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Animation Controls |
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LightWave 3D gives you complete control over your animations. It supports fractional frames and Bake-able Match Goal Orientation for IK Booster. You'll find tools that allow you to move, rotate or modify an object's channel. Animators will also be able to take advantage of the Hybrid Inverse/Forward Kinematics engine that uses free-form and locked IK goals. |
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Relativity 2 |
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Relativity 2 allows you to setup objects using a point and click interface based around "professors." It supports multiple levels of expressions that can react to IK-based motion. Relativity 2 also allows objects to follow points on other objects. |
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Motion Mixer |
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Motion Mixer is a non-linear animation system that allows you to blend any curve track inside the application. This allows you to blend motions, endomorphs or any parameter in the program that can be animated. This is useful if you want to blend multiple motion tracks together or set pre- and post- behaviors for HMOT behaviors. |
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Spreadsheet Editor and Dope Sheet |
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The spreadsheet editor and dope sheet are useful when you need to make mass scene changes quickly. This is great for making changes to an extremely complex scene. You'll be able to make changes to bone, light and object properties, motion options, item flags, item names and statistics, tags and channel values with ease. This is all done from within a customizable workspace. |
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Graph Editor |
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The Graph Editor is a channel editing system that is powered by an OpenGL interface that allows you to edit hundreds of curves and thousands of key frames in real time. It is able to handle data rich curves such as Match Footprint Time Slice, Key Reduction, Curve Filtering and Key Bins. It can even handle multiple curve types, including linear, bezier, stepped, hermite spline and TCB. |
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Motion and Displacement Controllers |
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LightWave 3D features a multitude of motion and displacement controllers. These include a modified bones deformation algorithm, spline-based motion and deformation, facial animation and many more. This makes animating character movement much more realistic and natural. |
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Particle FX and Dynamic Systems |
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The software has a powerful Particle FX and Dynamic Systems engine. This toolset will allow you to realistically animate wind, cloth, hair, fire, explosions and other dynamic particle systems. |
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Rendering |
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Adaptive Subdivision |
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LightWave 3D supports Catmull-Clark subdivision surfaces and Adaptive Pixel Subdivision. This improves displacement performance and gives you better control of detail levels when rendering. |
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Material Shader Node Editor |
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The node editor allows you to create intricate shading networks and trees. You'll be able to connect parameters of various shaders to create powerful shaders without having to write a single line of code. |
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Advanced Camera Tools |
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LightWave 3D features arbitrary cameras and warps that allow you to render your images in fantastic ways. You'll find such unique features as camera plane deformations, UV map generation, space warp simulations and many more in the software. |
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Timewarp |
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Timewarp features shader remaps for various visual effects when rendering. These include freeze-time, slow-motion effects and fast-motion effects. You'll even find "bullet-time," a style popularized by "The Matrix." |
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Additional Rendering Features |
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